|The centre and left wing of the Sassanid Persian army|
|Looking back towards the right flank|
We decided to play a two player aside game again, this time with 200 points each and see what we could muster.
|Andrew checks his mail whilst Guido plays the part of model.|
|There were actually four Sassanid elephant models representing two fighting units. Indian escorted elephants|
with veteran upgrades at a cost of 30 points total. Surely this will be the match-winner!
|Sassanid Horse Archers prepare to whittle down the enemy - limited ammunition is perfect for these games as it |
does stop ceaseless speculative fire that can often hold up play.
|A view down the lines of my two commands|
|Cookie looks on and may well be the clubs newest convert to the rules|
|I have re-based my spear on a deep single base in three ranks and I think this looks very good. |
All my deep non-pike units will be based this way in the future.
|The Roman right flank under Gaius Martinus|
|The centre command under Steve would prove to be tough cookies indeed.|
|The view from the Persian positions|
|Haven't had a chance to get the Sassanid Persian camp completed as I await some nice baggage bases from |
Big Red Bat Ventures. These old ancient baggage trains will have to do.
|The Romans advance rapidly in the centre. Surprisingly they out-scouted the Sassanids and despite the use of a stratagem forcing one command off the table, they were quick to move up.us|
|In the centre Guido moves up confidently with his Catafracts and "Veteran Escorted Elephant" support|
|Both sides advance on the Roman right as Daylami Javelins make for the rough ground|
|A small command led by a freshly based Aventine Miniatures command set|
|Another closer view of the initial manoeuvring on the Sassanid left|
|Roman Gothic allied cavalry, now back on the table, advance as Sassanid Light horse and Saravan cavalry prepare|
|The Roman Auxilia in the centre and right advance rapidly as Simon watches on|
The battle is at an interesting point. Swift manoeuvre by the Romans has caught the Sassanid's slightly unawares and the inability to activate a central command at an important point may cost Guido later in the game.
Part Two to be logged hopefully over the weekend.